Virtual reality and augmented reality are great tools to use in schools to enhance education, but they are not always the most accessible or budget-friendly. With Lauren Young’s statement, “The technologies that live within the library can be an entry point for learning opportunities, boosting programming, and sparking collaborations” in mind, then choosing a tool for use in the library must be have a cost benefit analysis.
Quiver is an
app-based tool that brings students coloring pages to life through augmented reality.
The subscription service is a reasonable ten dollars a month, but what is more valuable
is the vast library of premade coloring pages across different subject levels
that educators can print and use in their classrooms. Some of the most popular
pages focus on science such as an exploding volcano or the circulation system.
However, the site also contains pages for language arts, math, reading, and
even social emotional learning! All of their resources are easy to locate and access
on the website as well as through their google or apple application.
The website does a good job of providing videos and resources on how to
use their product, including example lessons from their brand ambassadors. Additionally, a blog post by an elementary school librarian, Ann Tracy, titled “Quiver in the Classroom: Augmented Reality App” provides insight into how it has been implemented in a real school setting. In her library, she shares how she uses the simple premade sheets that Quiver provides and connects them to specific standards across grade levels such as fifth graders coloring polyhedrons and fourth graders illustrating the solar system.
Finally, the
Quiver company has also developed specific workbooks that can be ordered and used
with their application. They currently have a handwriting practice, creative
writing, and a math workbook that can all be used with augmented reality. While
these workbooks are an additional cost, they can be a great add for additional use
in the classroom or library, if budget allows, and are all around fifteen
dollars each.
Overall, Quiver
provides a simple and creative approach to bringing augmented reality
programming into the library or classroom in a cost-effective way!
References:
Tracy, A. (2021, December 3). Quiver in the classroom: Augmented
reality app. Minds in Bloom. Retrieved April 9, 2023, from
https://minds-in-bloom.com/quiver-classroom-augmented-reality-app/#:~:text=When%20you're%20using%20Quiver,Pretty%20cool%20stuff!
Quivervision. (n.d.). Quivervision. QuiverVision. Retrieved April
9, 2023, from https://quivervision.com/
Young, L. J. (n.d.). Get the most from AR/VR technology without
breaking the budget. School Library Journal. Retrieved April 9, 2023, from
https://www.slj.com/story/get-the-most-from-ar-vr-technology-without-breaking-budget-library
This is an amazing resource! I still teach science and the fact that my kiddos can color and see it come alive gets me excited to try it out with them! I know it cost money, but I can always cast the AR onto the board and walk around so everyone can learn the content and see their hard work come to life! Thank you so much for sharing!
ReplyDeleteI loved this resource! As someone who loves coloring and thinks it is a great activity to have in the classroom, this is an app that I will be looking into. I like that there are so many different coloring pages at your fingertips and that they offer pages for all content areas, that is a big win! Thanks for sharing, great post!
ReplyDelete